Monday, August 27, 2012

Snowboard screenshots!

I'm still working hard on completing this game, but recently I've busy working on another project as well. Anyway, here are some new screenshots. This level is still pretty empty, and not much to do, but there has been some improvemnt on the snow and general polish of the graphics.

Here's a first draft of the logo.

Saturday, October 29, 2011

New face

A lot has happened with the snowboard game. There has been many changes but now it’s starting to come together again. I have a few new name suggestions, and the one I like the most is “No respect for gravity” which I’ll use until something better comes up. Here are a few screenshots. I’m currently working towards making a video showing all the new cool stuff.

Wednesday, May 18, 2011


I just released a closed test version of the snowboard game. I really need a new name for it, so if someone has some cool snowboard terms to share I’d be grateful.

Anyway, I have the new version on my site which is under evaluation by The snowboard freak as he calls himself. Soon it will be available for more people to test and if you are interested let me know at info(at)


Saturday, April 30, 2011

Updates on the snowboard game

I've been busy working on my bands first record, so there has not been much time for the snowboard game. Now things have cooled down a bit so I started working on it again.

The next release which should be completed within a week or two will contain a social feature where you can enter slope style competitions where your facebook friends or everybody who plays the game will be your opponents. This release will not be as polished as the last, but hopefully it'll be good enough to get feedback on the changes I've made.

I'm currently working on character customization and it takes a lot more time modeling it than I thought. My plan was to just make a few dummy meshes, but it's much more fun to work when things look good so I put some extra time on it.

I completely remade the mountain, but only a few parts will be available since the rest is under construction.

People really want flips, so that will be prioritized in the next release!

Monday, February 21, 2011

The Snowboard Game

This weekend I've been working on the environment graphics. I will refine it more later, specially the deep powder snow, which is not existing right now. However I do like the improvements. Here are some screenshots.

Friday, February 18, 2011

Tuesday, November 30, 2010

Facebook connect

I've been busy fixing bugs and making skydive accessibly to as many people as possible. People don't want to register on a new page, especially when it's a new page. At first I had a simple register/login-mechanic, which wasn't well received. Then I made it accessible to everybody, storing information based on IP, but that's not very safe and people were playing on eachothers accounts. So I ended up making a facebook-connect mechanic combined with the usual login-system. I don't know yet how this will work out. Hopeullfy it is not as intimidating. If you don't sign in you can still play the demo.

Facebook connect allowed me to make a challenge system where a player can play a level and send his time to a friend who in turn must beat that time in order to win. I'm not sure how this will be used. It's just finished but it will be interesting to see if people will use it.

Next up is marketing the game. As well as working on some other projects. I would prefer just to make games, but it's more fun if people know about them and can enjoy them.

I made a few public challenges that can be accepted. You can try it here:

Play skydive

In lack of gamedevelopment recently I uploaded a small prototype for another idea I came up with. I just wanted it to be a really small game, but the ideas are growing in my head :) This one is intended for Android, so I'm eagerly waiting for Unity3d to release the Android Indie version.

Try Barswing